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House BasketballReferee Rules

SYA House Basketball Rules

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SYA Basketball Rules and Regulations
2026-2027 Season | June 2026 | Revised


PART I – House League General Rules
All play will be in accordance with the National Federation of State High School Associations’
Rule Book, except as amended, or supplemented herein.
*NOTE: Free Throws – A team is in the bonus and its opponent is awarded two free throws for
every common foul when the opponent commits their fifth foul of the quarter. Team fouls reset to
zero at the end of each quarter.


1 Court and Equipment
1.1 COURTS, COURT MARKINGS, BACKBOARDS, AND BASKETS
The basketball courts used by SYA Basketball vary in dimension, marking and material. All
courts where games are scheduled to be played shall be considered to satisfy the requirements
of these Sections.


1.2 FREE-THROW LANE
Where no lane spaces are marked, the referee shall determine proper player spacing along the
lane lines. No more than three (3) players may occupy one side of the lane during a free throw
attempt. The bottom two players must be lined up during both free throws. EXCEPTION: For 3rd
and 4th Grade Leagues (both boys and girls), the Free Throw Line shall be located three (3)
feet inside the regulation Free Throw Line. The referee shall identify a limiting mark representing
such free throw line for the shooter.


1.3 BASKET RINGBasket height is Ten (10) Feet. EXCEPTION: Basket height is lower, as indicated, for the
following leagues:
1st, 2nd, and 3rd Grade: Eight (8) feet
4th Grade: Nine (9) feet


1.4 BALL
The circumference shall be 30″ for all Boys 6th through High School Leagues. The
circumference shall be 28.5″ for Girls’ Leagues 3rd-8th Grade & Boys 3rd, 4th, and 5th Grade
Leagues. The circumference shall be 27.5″ for Girls & Boys 1st & 2nd Grade Leagues.


1.5 BENCH LOCATION
Team benches/chairs are optional. Team personnel shall confine themselves to the Bench Area.
2 Officials and Their Duties


2.1 GAME OFFICIALS
The official(s) shall be a referee and an umpire or a referee officiating alone, designated by the
SYA Referee Scheduler, who shall be assisted by a timer and a scorer. Two student/adult
referees shall normally be assigned to Boys and Girls 3rd, 4th, 5th, 6th, 7th and 8th grade
league regular season games. Adult referees will officiate HS league regular season and post
season games unless waivered by the SYA Basketball Commissioner. When no normally
required referee is available, the League Commissioner may permit the game to be officiated by
any person(s) agreed upon by both opposing coaches; the Referee Scheduler will be notified of
all such occurrences.
The scorer’s/timer’s table should be located near the mid-court line, on the same side of the
court as the team benches, but may be located elsewhere if necessary to accommodate
scoreboard controls.


2.2 OFFICIALS’ ADDITIONAL DUTIES
Report all technical fouls to the Referee Commissioner, in writing, to include violator’s name,
coach’s name and league. When a technical foul results in disqualification, officials shall include
as much detail surrounding the incident as possible.


3 Substitution
3.1 ROSTERS
NOTE: It is highly recommended that ALL players currently rostered on a team be placed in the
official score book, whether present or not, in the event that a player arrives unexpectedly.


3.2 SUBSTITUTION
3.2.1 SYA Participation Philosophy
Our primary focus is on developing all players’ skills rather than winning games. To accomplish
that end, we believe that every player should participate as much as possible. SYA Basketball
mandates that all players present for a full game are guaranteed to play at least two Complete,
Uninterrupted Quarters of play. We encourage our coaches to award the remaining play time
relatively equally among players.


3.2.2 SYA Participation Rules
All players arriving before the end of the first quarter are guaranteed two (2) Complete,
Uninterrupted Quarters of play.
Teams consisting of seven (7) or more players – All players must be out of the game (rest) for
one (1) Complete, Uninterrupted Quarter.
Teams consisting of six (6) players – All players are guaranteed three (3) Complete, Quarters of
play.
All players will have played equitably until all the player participation minimum requirements are
met, at which point players may be substituted in and out of the game in the remaining time left
in the game.
NOTE: It is highly recommended that both coaches review the score book after players check
in, but prior to start of play, for the fourth quarter to insure they’ve met the participation
requirements.
NOTE: If a team has more than 11 players, they can substitute halfway through the quarter.


3.2.3 Definition
Complete, Uninterrupted Quarter(s) – A player has participated in a Complete, Uninterrupted
Quarter of play (or rest) if the player starts and finishes (or rests) the entire quarter without being
substituted. The minutes’ equivalent of a complete quarter does not satisfy this rule.


3.2.4 Special Considerations Impacting Participation


3.2.4.1 Late Arrival
Participation time will be modified for players arriving to the bench area after the end of the first
quarter.
A player arriving after the end of the first quarter will be considered to have completed one
Complete, Uninterrupted Quarter of play.
A player arriving after the end of the second quarter will be considered to have completed one
Complete, Uninterrupted Quarter of play and one of rest.
A player arriving after the end of the third quarter will be considered to have completed two
Complete, Uninterrupted Quarters of play and one of rest.


3.2.4.2 Participation Exceptions
Game Ending Injury/Disqualification: A player may not be able to play their full participation time
due to game ending injury, disqualification or fouling out. Minimum participation requirements
will be waived for this player provided the player could have met participation requirements had
they been able to remain in the game.
Rest Requirement Exception: Should game ending injuries or disqualifications occur the team
will not be in violation of the rest requirement rule if the last remaining eligible player has not yet
rested one full quarter. That player may re-enter the game.
Injuries: Injured players returning to the game must be given playing time that, as close as
possible, meets the participation requirements.
Health/Attendance/Behavior: A player’s participation time may be reduced for player health,
attendance, or behavior issues with the advance approval of the League Commissioner and
with notification to the player, parents, opposing coach, referee and scorekeeper prior to start of
the game.
Overtime: All participation requirements must have been met by the end of regulation. Overtime
period lineups and substitution are at the coach’s discretion. Note: SYA only uses overtime in
playoff games.


3.2.5 Participation Rule Penalty
For violations of the substitution rule, the offending team shall be penalized under the PENALTY
provisions for Delay of Game, which is to be determined by the league coordinator. The
opposing coach is responsible for informing the referee(s) and the opposing coach of any
possible violation. The coaches are responsible for determining the participation error, if any.
The referee may be consulted for their opinion; however, they will not make the final
determination. Players will also be substituted at this time in or out of the game to rectify team
participation requirements as best as possible. All violations must be reported by the opposing
coach to the league commissioner so they can educate other league coaches and track
violations. Any disagreement among the coaches during the game will be ruled on by the league
coordinator during the week following the game in which any participation violation(s) occurred.
Any penalty will be determined and enforced by the league coordinator, up to game forfeiture.


3.2.6 Playing Time Examples
Remember players must always have (2) two Complete, Uninterrupted Quarters. Generally,
coaches should not have players sit the bench back to back quarters.
8 players arrive on time – Coach allocates 3 quarters to 4 players and 2 quarters to 4 players.
7 players arrive on time – Coach allocates 3 quarters to 6 players and 2 quarters to 7th player.
6 players arrive on time – Coach allocates 4 quarters to 2 players and 3 quarters to 4 players.


4 UNIFORMS
Players must wear jerseys issued by SYA basketball to be eligible to play.
Uniforms must have distinct numbers for each player on a team.
If a player bleeds on a uniform, it must be removed and replaced with a similar color shirt.
(Replacement shirt does not need to have a number).
Tee shirts of white or a complementary color may be worn under game jerseys.
Shirts must be tucked into pants waistband.
Game shorts may be of any color or fabric, but must be worn above the hips and should be of
reasonable length.
Game shorts may not have pockets (to include no taping or reversing the shorts).
No jewelry or watches may be worn. Earrings must be covered with Band-Aids or tape prior to
the start of the game. No hard items may be worn in the hair including beads or hard barrettes.
No hard casts may be worn. Soft bandages (ACE wraps, e.g.) are permitted.


5 Definitions
5.1 BENCH AREA
The area bounded by the end line extended and the near end of the scorer’s table (or the
mid-court line extended where no scorer’s table is present) on the half of the court designated
for that team.


5.2 DEFENSE, BACK-COURT
A defender may defend anywhere on the court. However, specific league rules (Part II — League
Specific Rules) are in place and must be followed. When rules require half court defense only
defense must be played from a position completely within the offense’s front court. NOTE: This
does not require the defense to allow the offense to bring the ball to their front court unopposed.


5.2.1 FAST BREAK EXCEPTION
During a fast break, defenders may temporarily disrupt passing lanes in the offense’s back
court, but shall be moving toward the front court during the fast break.


5.3 DEFENSE, MAN-TO-MAN
When league play requires man-to-man defense the guidance is as follows. Defenders must
stay reasonably close to their assigned opponent and may not disengage from them and cover
other areas of play as in a “zone defense.” In recognition of proper “help-side” defense
strategies, players are allowed to “sag off” their player when that player is more than one pass
from the ball, and may certainly help out whenever the ball enters the lane, but the defensive
player may not be permanently stationed in the lane. Defenders directly involved in a pick play
may, and are encouraged to; hedge, help and recover to their man. During these pick plays,
double teams may occur until the player providing the help defense recovers to his man. No
double-teaming or trapping is allowed outside the lane; however, inadvertent double-teaming
can be expected when an offensive player dribbles or otherwise moves the ball into another
defender or towards the basket. Help-side defenders are expected to help and then recover to
their man or switch defenders Switch defense is encouraged.


6 Scoring and Timing
6.1 SCORING
Three (3) point field goals will be scored in leagues where the court is properly marked.
6.2 FORFEITURE, PROTEST, INTERRUPTED GAME
A game which has been interrupted because of events beyond the control of the league shall be
continued from the point of interruption, unless the teams agree to terminate the game with the
existing score, at the discretion of the League Commissioner.


6.2.1 Less Than 5 Player Rules – If a coach knows that they will not have five players prior to the game beginning, they may
request a substitute player from their age group commissioner. That player must not play more
quarters than the least played player on that team. Age group commissioners will do their best
to ensure team balance when selecting a substitute player
Options for Coach with four players:
Option 1: May request a substitute player from the opposing team. If a team plays a
player from the opposite team that game will be forfeit automatically (This rule helps ensure fair
and balanced team composition air conditioner, blaring for all players)
Option 2: May request to play 4V4. In this case, the game will not be forfeit, and the
outcome of the game will stand.
A game will be forfeited if a team does not have at least 4 players present and ready for play at
game time. A team may finish a game with less than 4 players due to injury or fouls, but must
finish the game with at least two (2) eligible players.


6.3 LENGTH OF QUARTER AND GAME
6.3.1 Playing Time
Playing time shall be four (4) stop clock quarters of seven (7) minutes each, except that 2nd and
3rd grade leagues will play four, ten (10) minute, continuous clock quarters. There shall be a
one (1) minute intermission between the first and third quarters, and a three (3) minute
intermission between halves.


6.3.2 Regular Season Game Time
2nd and 3rd grade league games will end 55 minutes after they start; all other games will end
70 minutes after they start. If, in the sole judgment of the lead referee, a game could run beyond
such limits, s/he may direct that the time keeper reduce quarterly playing time and/or provide
that one or more quarters be played under a continuous clock, in order that the game may finish
on time.


6.3.3 Tournament Game Time
Every effort will be made to finish tournament games within 80 minutes of their start times.


6.4 EXTRA PERIOD
During regular season games, there will be no extra periods played; games may end in a tie.
During tournament play, each extra period shall be three (3) minutes with a one (1) minute break
between extra periods. Extra periods are an extension of the fourth quarter, and do not have
additional participation requirements.


6.5 TIME-OUTS- EXCESSIVE, SUCCESSIVE
Each team is entitled to three (3) one minute timeouts per game. Timeouts may carry over from
one half to the next. Additionally, each team is entitled to one timeout per extra period, and any
unused timeouts may accumulate.


7 Special Violations and Penalties
In addition to the violations and penalties described in the National Federation of State High
School Associations’ Rule Book, SYA has the following special penalties for violations of the
substitution and defense rules.


7.1 Illegal Defense Penalty
Specific League Rules (described below) have certain defensive restrictions. The ball becomes
dead when a violation occurs. On a first team violation the referee shall warn the offending
player(s) and bench, and the ball is awarded to the offense for a throw-in at the out-of-bounds
spot nearest the violation.


8 Fouls and Penalties
SYA Basketball takes unsportsmanlike conduct very seriously. Rough play, foul and/or abusive
language, or repeated, willful violations of the rules by any player, squad member, coach or
spectator will not be tolerated. This behavior will result in a technical foul on the player and/or
coach. Referees will document and report all technical fouls and disqualifications to the Referee
Commissioner. Any player or coach who receives two (2) technical fouls in the same game will
have one minute to leave the gym, and will NOT be able to participate in the team’s next game.
Failure to leave the gym upon notification of the second technical may result in game forfeiture.


8.1 DISQUALIFICATIONS and FORFEITURE
8.1.1 Flagrant Technical Foul — First
Any player, bench personnel, or coach who is charged with their second flagrant technical foul
and, as such results in a game disqualification. The offending individual must immediately leave
the gym for the remainder of the day, and may not be present in the gym for the next game that
his/her team plays.


8.1.2 Second Disqualification
Any person who is disqualified for a second time in a season may not be present in the gym for
the rest of the season/post-season.


8.1.3 Forfeitures
A team whose player, squad member, spectator or coach violates the provisions of a
disqualification shall forfeit the game(s) during which such violation(s) occur.
The referee may forfeit a game if any player, squad member, coach or spectator fails to comply
with any penalty, or repeatedly commits a technical foul or other act which makes a travesty of
the game. The team responsible for such a forfeit under this provision is ineligible for
post-season play.


8.1.4 BENCH AND SPECTATORS TECHNICAL FOUL
● Bench personnel and spectators shall not commit an unsportsmanlike foul. This
includes, but is not limited to, acts or conduct listed below:
● Volunteers working the scores table will remain neutral throughout the game. The
referee may give a warning or a technical foul for excessive cheering or
unsportsmanlike conduct to anyone at the scorers table.
● During any quarter, whether the ball is dead or alive: Bench personnel- leave the bench
area, unless reporting to the scorer’s table, or injured or banished; and spectators- enter
the bench area.
● Exceed the following Bench Personnel Limitation: The only persons allowed in the team
bench area after the start of the game are rostered players (a rostered player need not
be in uniform or otherwise eligible to participate to occupy his/her team’s bench area),
the Head Coach and one Assistant Coach. Exception to this rule may occur when 2
teenagers serve as coach. In this situation, they may be assisted by an adult or a third
teen.
● Penalty for unsportsmanlike foul is a technical foul. The 2nd technical foul on any bench
personnel or spectator is considered flagrant.


8.1.5 OTHER COACHES TECHNICAL FOUL
The coach(es) must remain in the Bench Area at all times while the clock is running or is
stopped, except to attend to an emergency situation. Penalty for leaving the area is a technical
foul. The 2nd technical on either coach is considered flagrant.


PART II – League-Specific Rules
1 KINDERGARTEN and 1st GRADE LEAGUES
The Kindergarten and 1st Grade levels will participate in a clinical development program
administered by an outside party. This program will focus exclusively on fundamental skill
development and basketball basics.
NO SET GAMES WILL BE SCHEDULED during the season.
Emphasis will be placed entirely on skill development, basketball fundamentals, and fun.
Program structure, curriculum, and scheduling will be managed by the contracted outside party.
All activities will focus on age-appropriate skill building exercises and basic basketball concepts.
Parents and participants should contact the League Commissioner for specific program details,
schedules, and requirements.


2 BOYS 2nd GRADE LEAGUE
Will play half-court or short full court 3-on-3 basketball.
Emphasis will be placed on skills development. Scores will be kept however, CLEARED TO
ZERO AT THE END OF EACH QUARTER.
All players should be afforded the opportunity to play all positions.
All players will play the same amount; coaches are encouraged to substitute freely to
accommodate this rule. Some younger players cannot play a continuous quarter; feel free to
substitute them in and out as needed.
Basket height is 8 feet.
Ball size is 27.5 inches.
Playing time is four (4) ten minute running clock quarters.
Referees or Coaches or their designees serve as referees.
Defense is man-to-man only for the entire game. Players will “match up” prior to the start of
each quarter. No back court defense is allowed at any time.
No stealing on a dribble. Steals can only occur on passes.
No free throws will be awarded.
No player fouls out; however, coaches are encouraged to teach and remind players about overly
aggressive play including illegal ball screens.


3 BOYS 3rd/4th GRADE LEAGUE
Will play full-court 4-on-4 games.
Emphasis will be placed on skills development. Scores will be kept however, CLEARED TO
ZERO AT THE END OF EACH QUARTER.
All players may be afforded the opportunity to play all positions.
All players will play the same amount; coaches are encouraged to substitute freely to
accommodate this rule. Some younger players cannot play a continuous quarter; feel free to
substitute them in and out as needed.
Basket height is 8.5 feet.
Ball size is 28.5 inches for boys.
Playing time is four (4) ten minute running clock quarters.
Defense is man-to-man only for the entire game. Players will “match up” prior to the start of
each quarter. No back court defense is allowed at any time.
No stealing on a dribble. Steals can only occur on passes.
No player fouls out; however, coaches are encouraged to teach and remind players about overly
aggressive play including illegal ball screens.


4 GIRLS 2nd/3rd GRADE LEAGUE
Will play full-court 4-on-4 games.
Emphasis will be placed on skills development. Scores will be kept however, CLEARED TO
ZERO AT THE END OF EACH QUARTER.
All players may be afforded the opportunity to play all positions.
All players will play the same amount; coaches are encouraged to substitute freely to
accommodate this rule. Some younger players cannot play a continuous quarter; feel free to
substitute them in and out as needed.
Basket height is 8 feet.
Ball size is 27.5 inches for girls.
Playing time is four (4) ten minute running clock quarters.
Defense is man-to-man only for the entire game. Players will “match up” prior to the start of
each quarter. No back court defense is allowed at any time.
No stealing on a dribble. Steals can only occur on passes.
No free throws will be awarded.
No player fouls out; however, coaches are encouraged to teach and remind players about overly
aggressive play including illegal ball screens.


5 GIRLS 4th/5th GRADE LEAGUE
Girls 4th/5th grade will play five-on-five, full court basketball.
A minimum of four players are required to start a game. A minimum of two are required to
complete a game.
Basket height is 10 feet.
Ball size is 28.5 inches.
Playing time is four (4) seven minute quarters, with clock stopping on all dead balls.
Defense Rules
SYA requires the use of man-to-man defense only throughout the game to assist in the
development of individual skills (defensive and offensive) at this age level.
Man-to-man defense is required with no back court defense allowed until the final minute of
regulation time and all of the overtime period.
It is highly encouraged that a team leading by fifteen (15) or more points picks up their assigned
man at the top-of-the key.


6 BOYS 5th/6th GRADE LEAGUE
Boys 5th/6th grade will play five-on-five, full court basketball.
A minimum of four players are required to start a game. A minimum of two are required to
complete a game.
Basket height is 10 feet.
Ball size is 29.5 inches for boys.
Playing time is four (4) seven minute quarters, with clock stopping on all dead balls.
Defense Rules
Man-to-man defense only throughout the game to assist in the development of individual skills
(defensive and offensive) at this age level.
Full court man-to-man defense may be utilized in the last 2 minutes of the game and in the
overtime period.


7 GIRLS 6th-8th GRADE LEAGUE
Players will play five-on-five, full court basketball.
A minimum of four players are required to start a game. A minimum of two are required to
complete a game.
Basket height is 10 feet.
Girls will use a 28.5 inch ball.
Playing time is four (4) seven minute quarters, with clock stopping on all dead balls.
Defense Rules
Man-to-man defense is required with no back court defense allowed until the final 2 minutes of
regulation time or all of the overtime period.


8 BOYS 7th, 8th and GIRLS/BOYS HIGH SCHOOL LEAGUES
These grades will play five-on-five, full court basketball.
A minimum of four players are required to start a game. A minimum of two are required to
complete a game.
Basket height is 10 feet for all leagues.
Ball size is 30.0 inches for boys. Ball size is 28.5 inches for girls.
Playing time is four (4) seven minute quarters with clock stopping on all dead balls.
Playing time is four (4) eight minute quarters for high school league.
NO Travel Players or High School Players (Varsity, JV or Freshmen) are permitted to play in
boys league.
Defense – Any legal defense is allowed. In recognition of the need to develop individual skills at
this age level, SYA strongly encourages the use of man-to-man defense throughout the game.
EXCEPTION: A team leading by fifteen (15) or more points may not play back court defense.
This includes playoff games.


8.1.6 BLOWOUT RULES
For SEASON AND POSTSEASON GAMES, if a team is winning by MORE THAN 15
POINTS, no press for leagues allowed to press. If a team is winning by MORE THAN 30
POINTS, running clock starts.